Friday, 7 December 2012

Shining Force – The Legacy of Great Intention. iPhone, Mega Drive (Videogame)


The Legacy of Great Intention? Now that sounds like a cautionary tale, oddest game subtitle ever contender, anyone?

I find iPhone conversions of vintage games really hard to steer with my fat thumb fumbling against the glass of the onscreen substitute d-pad, it’s like my little hero is coming back from the tavern drunk as he staggers off to save the kingdom. Still, it doesn’t matter too much if he takes a few attempts to get through a door since he is just wandering around the villages and castles in-between battles; and those are turn-based so the bad guys will wait patiently for him to sober up enough to lamp them one.

"Thanks, but no thanks, 'your holiness'; as an atheist I shan’t be resurrecting by fallen comrades.”


You start off with a ramshackle band of followers, and you can make do with them; but the special characters that join your party along the journey are way, way better: Your standard warrior replaced with a mystical dragon, your steadfast dwarf by a monster in a steam-powered robo-suit, and your elfin archer by a centaur with a bazooka.

Now, a steam-powered robo-suit, that I can get behind; but towards the end of the game there are full-on robots. Electric-powered robots! They jar with the quasi-medieval fantasy setting; but at least this differentiates Shining Force from all the other quasi-medieval fantasy settings, so prevalent in RPGs of this ilk. It is like this game is set in the bridge that leads from medieval zone to future zone in The Crystal Maze.
 
Anyway, your poor team; earnest, willing, and replaceable as you come across über-powered new recruits. I suppose you could stick with your original crew, like a sentimental masochist, certainly if you appreciate a challenge you should; as soon as Werewolf, Ninja and Priest-who-heals-everybody-at-once join, your team of ringers will be unstoppable. I can’t really comment; I played like a billionaire sheik ruining the grass-roots ethos of the baddie team from Space Jam.

As per old-school RPG tradition there is no post-game; once you see the credits you are done. You can play the last battle over and over if you really want to max your guys, but you soon feel like you’re bullying poor Dark Dragon. The Game Boy Advance remake (Resurrection of the Dark Dragon) does start you back at the beginning with tougher baddies, but at 99¢ on the app store for the Genesis port you couldn’t really argue the GBA cart represents better value for money.

Yay 90s box art! Yay mini-skirts for men!


The script is pretty funny, and some of the locations are quite memorable; there is a dramatic battle on a rope bridge, and a town of caravans that have driven off by the time you finish your battle.
Random encounter haters take heart: the game is split into 30 set battles and does a better job than most of its genre descendants at linking village exploration to battle-time; using the same engine, and even the same locations – enemy encounter in a village? Gasp! I love Disgaea, but it’s easy to be abstract; teleporting from one floating grid to the next. Shining Force has a good sense of continuity to the adventure, without juddering from map screen, to battle screen, to cut scene.

I wish the game was really bad, then I could end the review: ‘The road to hell is paved with Great Intentions’. But Shining Force is good; if you are in the mood for an early 16-bit RPG then this is a cute one and it is noteworthy in history as one of the progenitors of the tactical RPG scene, yet it has aged well. You could even say... the road to heaven is paved with great intentions. I wouldn’t say that, because it’s not as good as Fire Emblem, but you could say that.    

7/10

The road to seven is paved with great intentions. I’ll stop now. 

Spoiler warning!

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